Our new name: Cloud Grove (Plus: Development Progress)

Our new name: Cloud Grove (Plus: Development Progress)
We’ve decided to name the game we are working on “Cloud Grove”. First of let me answer the question: Why change the name at all? There was this helpful article from another indie development team about the problems they went through naming their game. They had named their game “Grey”, which had lots of problematic repercussions. It ...

The Wonder of Game World Maps

The Wonder of Game World Maps
Everyone is born with a sense of wonder. Children naturally ask questions about the world as they are growing up, why is the sky blue, what is the moon made of, how big is the ocean. Learning something new, something novel, feels good to us. It’s what propels the baby to push a ball, the explorer ...

Defining Sky Garden’s Art Style 2

Defining Sky Garden's Art Style
How do you discover a game’s art style? For the Flash prototype of Sky Garden I did all the art myself. I did an OK job I’d say, but far from what anyone would expect from a commercial product. So one of the first orders of business was to figure out what our new art ...

Announcing My Next Game

Announcing My Next Game
I made a game prototype recently that got me excited. It was just coded together in Flash, a puzzle game called Sky Garden. A great mentor of mine taught me that when you work on a game you should always have design pillars, the major themes or goals you have for the game The game had a few ...